To switch back, select 3D> Rendering Techniques> Standard. The Glass House Camera uses the Glass House Rendering Technique, so in some versions of the software, this tool is not located under the 3D menu, but can be switched to as a Rendering Technique after a view is generated.To do so navigate to 3D> Rendering Techniques> Glass House. Lighting is not modeled, and materials are not represented, so neither pattern lines nor textures are used. Different shades of blue are used to represent surfaces and surface edge lines. Glass House Camera - This tool can be used to display the 3D model using semi-transparent surfaces.It can be used to create interior and exterior perspectives, and is good for displaying cathedral ceilings, roofs, lofts, stairwell openings, and other variations in floor and ceiling levels. Full Camera - This tool creates multi-floor views of the 3D model.These views are useful for technical drawings. Parallel surface edges and pattern lines appear parallel in these views and objects appear to be the same size regardless of their distance from the camera. Orthographic views do not have a focal or vanishing point. Perspective views display 3D objects much the way that they appear to the eye in real life, so they are ideal for presentation views. Surface edges and lines that would be parallel in real life appear to converge towards that focal point, and objects closer to the camera appear larger while objects farther from the camera appear smaller. Perspective views have a focal, or vanishing, point.
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